Teams get a list and a clock. What they do with it is up to them, and that is exactly where the fun lies.
Each team gets the same list of tasks, each with a points value. Some are done in thirty seconds, others take half an hour and earn correspondingly more. There isn't enough time to get everything, so each team has to choose a strategy.
That's where it gets interesting. Within ten minutes you see who in the group takes the lead, who would rather get on with the doing, and who puts on the brakes. On a team day that gives more to talk about than an exercise that is explicitly about it.
The list is the product. We write it for the group and for the place where it is played, rather than rattling off a standard set.
A Crazy 88 doesn't need a special site, and that makes it widely usable. At a company location or a clubhouse it works fine, provided there is some space to spread out. In the city it works too, and then teams really take to the streets.
The tasks adapt to that. At a company location they are about the surroundings and the people, in the city about what you come across along the way. What we don't do is write a city version with tasks that require bystanders to take part when they don't want to.
If you are looking for something with a fixed route and a story rather than a free list, then a city game is the better choice. That is more directed, whereas a Crazy 88 thrives on chaos.
Schools and associations often book it because it needs little equipment and large groups can take part at the same time. At a hen or stag party it is a classic, although we adapt the list there to what the guest of honour enjoys rather than to what everyone else finds funny.
At a company outing it works well with mixed teams from different departments. Do note that an 88 is messy by nature: if the group is formal or there is a lot of mutual awkwardness, a more structured concept is more pleasant.
A compact set-up for part of a day starts at €195.
No, and that is the whole point. There are more tasks on the list than a team can finish in the time, so you have to choose. Do you go for lots of easy tasks or for a few that earn a lot of points? That choice is the actual game.
Yes. We work names, habits and events from your company, association or group of friends into part of the list. The rest stays general, because a list made up entirely of in-jokes becomes tiring and shuts out new people.
A Crazy 88 is a list for which teams devise their own route and order. A city game has a fixed route and a storyline that steers you from point to point. The 88 is looser and more chaotic, the city game more directed.
Two to three hours works best. Shorter than two hours and teams don't get beyond the easy tasks, longer than three hours and it sags. The time pressure is an important part of why it works.
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Tell us who the group is and where it takes place, and we will write the list to go with it.