A city game that runs through the centre, with tasks at places that really matter. Route and storyline designed for your group and your city.
Most city games are a quiz with a route around it: walk to that building, count the windows, fill in the answer. That works for half an hour. After that everyone knows the game is really just a walk with homework.
We build it the other way round. There is a storyline that unfolds as teams move through the city, and the tasks belong to what is happening in that place. Teams make decisions along the way that affect how things continue, so two groups rarely walk the same route.
The occasion sets the tone of the story and the difficulty of the tasks:
Teams mixed together, tasks that require discussion and that nobody can solve alone. Handy as an afternoon programme before a dinner in the city.
More room for unexpected tasks and a storyline that revolves around one person. Works well as a warm-up for the rest of the evening.
For new employees or students who don't know the city yet. The game then doubles as a guided tour, without feeling like one.
Before a city game is played, we walk the route ourselves. Not to take nice photos, but to check that the distances are right, that a spot isn't clogged with café terraces on a Saturday afternoon, and that the tasks can be done without a team getting in the way of shoppers.
On the day itself one of us is at the start and at the finish, and we are reachable during the game. Teams that get stuck receive a hint, so that the group stays together rather than one team falling an hour behind.
A compact city game starts at €195.
We do Enschede, Hengelo, Almelo and Oldenzaal most often, but the concept isn't tied to one city. A centre with enough recognisable places within walking distance of each other is enough. We also work outside Twente, though a new city needs a bit more preparation because we work out the route on site.
One phone per team is enough, and in practice there is always one. Nothing needs to be installed: teams open a link and play from the browser. Anyone who would rather play entirely without a screen can get a paper version with envelopes and physical tasks.
Two to three hours is the usual length, including a start and end moment in the same place. It can be shorter by shortening the route, but longer rarely works: after three hours of walking the energy drops, especially with mixed groups where not everyone is equally keen.
We play on regardless, with tasks that can be done under a canopy or inside public spaces. If it rains persistently or there is a storm, we discuss rescheduling or an indoor version at one venue. We agree what happens in that case when you book, so there is no discussion on the day itself.
Interested in a city game in Twente? Fill in the short form and we'll send a price estimate within 1 working day.
Tell us which city, how many people and what the occasion is, and we will think along with no obligation.