Part of the group flees and shares their location every few minutes. The rest hunt. Who'll reach the end point without being caught?
The group is split into fugitives and hunters. The fugitives get a head start and have to reach an end point within the playing time. Their location isn't secret: at set moments the hunters' team sees where they are. What they do in the minutes in between decides whether they make it.
The hunters' team has a control room, with someone who keeps track of the map and directs the hunters. So it isn't running around hoping for the best, but a game in which both sides plan, gamble and try to mislead each other. A fugitive who briefly hands their phone to a teammate can send a whole hunting party the wrong way.
The fugitives get a fifteen-minute head start and a map of the playing area. The hunters wait at the starting point until the time is up. Then the first location update goes out.
At set moments, the fugitives' location appears. The hunters choose whether to go to that spot or try to cut the fugitives off. The control room helps them with the map.
Fugitives have to reach checkpoints along the way, where they do a task or collect a code. That forces them to places where the hunters can expect them. Anyone who skips a checkpoint gets penalty minutes.
Anyone who reaches the end point in time without being caught wins. Then comes the debrief with everyone's route on the map, and that's when it turns out how often it came down to a single street.
A chase through the city needs clear agreements. We play in an area we've scouted beforehand, without busy through roads and with places that are off limits, such as shops and private gardens. Traffic rules always come before the game, and anyone who crosses on a red light to shake off a hunter gets penalty minutes.
Everyone has the game hosts' number, and the game hosts can see all participants on the map. If someone gets lost or can't carry on, we'll pick them up. If you're playing in the dark, everyone gets a light or a hi-vis vest, so hunters and fugitives stay visible to traffic too.
Do you prefer searching to running? Then take a look at the fox hunt or the city game.
A town centre with lots of little streets gives fugitives the best chance to disappear. A forest or nature area is bigger and quieter, and works well by bike. An enclosed site, such as a recreation park or holiday park, works well for a shorter version with the whole group at once.
We're based in Enschede and play all over the Netherlands. Beforehand we walk the area and set out the checkpoints and the end point. The game can start and finish at your office, a restaurant or wherever the drinks are afterwards.
The price depends on the group size, the playing area and the duration. You'll get it after a short enquiry, within 1 working day.
Jachtseizoen is a well-known YouTube format and Hunted is a TV programme. AvonturenEvents isn't affiliated with either. We play our own version for groups and only use the names to describe the game principle you can expect.
The fugitives share their location through an app we set up. That location doesn't appear live, but at set moments, for example every ten minutes. So between two updates the fugitives can turn off, hide or take a detour. That's where the tension lies: the hunters see where someone was, not where they are now.
No. With us, hunters and fugitives play on foot, or both by bike. We don't use cars, because that can't be supervised safely in traffic. We play in a defined area, and anyone who crosses the boundary gets a penalty in the game.
A hunter catches someone by tagging them or by sending the game hosts a photo of the fugitive with their number. Anyone who's caught goes to a collection point or becomes a hunter themselves. We often choose the latter, because then everyone stays in the game the whole time.
The principle is similar: a group is hunted and has to stay out of reach. Hunted is a TV programme and Jachtseizoen a well-known YouTube format. We play our own version for groups, with our own rules and no connection to those makers.
For groups of around ten people or more who like being active outdoors: colleagues, groups of friends, clubs and hen and stag parties. You don't need to be a runner. Choosing cleverly where you go often beats running fast. For anyone who's less steady on their feet, there are roles such as control room or spotter.
Interested in the Jachtseizoen game? Fill in the short form and we'll send a price estimate within 1 working day.
Tell us how many of you there are and where you'd like to play, and we'll send a proposal with a playing area and price.