Coordinates show the way, tasks fill the checkpoints. Because each team gets its own order, it stays manageable even with a hundred people.
In a GPS route every team gets a series of coordinates in its own order. Team one starts at point four, team two at point seven, and so on. As a result three groups are never waiting at the same station at the same time, and that is exactly where a classic route gets stuck with large groups.
At every point a task is waiting. Sometimes something physical, sometimes a question about what can be seen, sometimes something the team has to capture. The coordinate brings them there, the task keeps them there for a while.
You provide the group and a meeting point. We do the calculations behind it, because a trail in which eight teams never meet each other can't be put together in an afternoon.
A GPS route comes into its own with groups of about twenty people or more, divided into four or more teams. Below that number you don't need the spread and a scavenger hunt or city game is simpler. Above fifty participants this is often the only format that keeps running without queues.
Staff days, club days and schools choose this format most often, because it produces a ranking and because you can finish it in half a day. The area can be large: the coordinates keep the group together without anyone having to walk along with them.
With a mixed group we place the points closer together and make the tasks shorter. A team with children walks less far than a team of colleagues, and by setting the order per team they still arrive back at the meeting point at the same time. That saves waiting at the end, because that is where the atmosphere otherwise goes flat.
The GPS route stands out for its technology and its spread. With a scavenger hunt you have to solve a clue before you know where you are going; here you know straight away, and the attention goes to what happens at the checkpoint.
If you would rather work without a phone, an orienteering run with map and compass is the alternative. And if the game needs to take place in a city centre with actors and a storyline, have a look at the city game.
A GPS route works well from two teams up to well over a hundred participants. That is because teams start spread out and each gets its own order. Where on an ordinary route all the groups walk one behind the other, here they barely come near each other along the way.
Participants use their own phone, and a navigation app is enough. We provide the coordinates and the tasks. If you would rather people didn't use their phone, we bring separate GPS devices, and an orienteering run with map and compass is also worth considering.
A GPS route often works better in the countryside than in town, because the coordinates are more accurate there between lower buildings. Woods, heathland, polders and village centres can all be used. We check beforehand that coverage is sufficient at every point on the route.
A GPS route with coordinates, tasks per point and a host starts at €195. The number of teams affects the price more than the size of the area, because every extra team gets its own route order. After the first conversation you will receive a firm price.
Interested in a GPS route? Fill in a few details and we will send a price estimate within 1 working day.
Tell us how many participants, how many teams and which area, and we will send a proposal.