In a scavenger hunt you only know where to go once you have solved the clue. We write them for the place and for the group.
In a scavenger hunt the clue decides where the group goes. You get a riddle, a rebus or a photo of a detail, and only once that is solved do you know which way to go. As a result a group stops every few minutes to confer, and that conferring is what it is really about.
We write the clues on the spot where the trail runs. A lamp post with a number, a facade stone, a sign at the entrance: that's the kind of thing we hook a clue onto. A ready-made trail can't do that, because it doesn't know what is on your corner.
You provide the group and a start and end point. The rest comes from us, including the part of the preparation that you only discover when you're halfway: checking that every clue is still correct.
A scavenger hunt for children is all about recognition. The clues are short, there is always something to look for or count, and the distance between two points is never so long that attention drifts. A letter at each station that forms a word at the end still works better than any digital alternative.
For adults we raise the bar and make the clues ambiguous. Then a team first has to discuss what is meant before it can even walk. At a company outing we often include something only colleagues will understand, because that gets the most laughs.
A scavenger hunt doesn't suit every group, and we would rather say so beforehand. If you want teams to move freely through the city and choose their own order, a city game makes more sense, because there the points are fixed and the route is not. If what matters to you is as many short tasks as possible without having to walk, look at Crazy 88.
If the emphasis is on thinking and you want to walk as little as possible, a puzzle trail is the better format. And if you want the group to find their own way without clues, you end up with a dropping (Dutch night-time orienteering game).
A scavenger hunt works from about four years old, provided the clues suit the age. For toddlers we use pictures and colours instead of text, for eight- to twelve-year-olds word puzzles and rebuses, and for adults clues you only solve if you look carefully around you. The format stays the same, the difficulty shifts with it.
The route is usually one to three kilometres, and that is shorter than people expect. Solving takes the time, not the walking. For a group of children that comes to about an hour and a half, for adults two hours including the closing.
A scavenger hunt can be done on any site with enough fixed landmarks. A business park, a park, a campsite or a village centre all work. We check beforehand which points are usable, because a clue that refers to something that is no longer there brings the whole group to a halt.
A scavenger hunt with a marked-out route, clues made to measure and hosting starts at €195. The number of groups walking at the same time counts for more than the length of the route. After the first conversation you'll get a concrete price.
Interested in a scavenger hunt? Fill in a short form and we'll send a price estimate within 1 working day.
Let us know how many participants, what age group and where it should run, and we'll send a proposal.