The group investigates for itself: questioning suspects, searching rooms and naming one culprit at the end. At your venue, indoors or outdoors.
In live Cluedo, the building or grounds are the game board. A murder has been committed and the group has to work out who did it, where it happened and with what. Teams walk around, question suspects and search rooms for clues. Whoever can name the right culprit at the end, and back it up, wins.
The suspects are actors, or participants who've been given a role beforehand. Each suspect knows part of the story and doesn't volunteer everything. So teams have to ask the right questions, and they soon notice that two suspects describe the same moment very differently.
The group gathers and the news breaks: someone has been found dead. The game host explains which rooms are open, who the suspects are and how much time the teams have. Then each team gets a file with the first facts.
Teams decide for themselves whom to question and when. A suspect who's just been grilled by another team is sometimes less talkative. That forces teams to think ahead instead of trailing after each other.
Clues are placed in set spots: a letter, a receipt, a key that doesn't seem to fit anything. Some of them are deliberately misleading. Only when you put the interrogations and the clues side by side does an alibi fall apart.
Each team names the culprit, the place and the weapon, and has to back it up. Then the culprit plays the final scene and it becomes clear which team came closest. A lucky guess counts for less than watertight reasoning.
A murder mystery dinner takes place at the table. The guests eat, the actors come by between courses and the story comes to you. In live Cluedo it's the other way round. The group sets off and has to piece the story together, and a team that doesn't work well together will notice within fifteen minutes. If you're mainly after an evening centred on the food, take a look at our murder mystery dinner.
That makes live Cluedo a good fit as an afternoon programme, or as an activity before dinner starts. For companies, it's a team activity in which roles emerge naturally. One person keeps the timeline on a sheet of paper, another dares to keep pressing a suspect until the story starts to shift.
It also works for groups who don't know each other well yet. Everyone has the same question to answer, and that gives you a topic of conversation that lasts all afternoon.
A building with lots of rooms works best: a country house, a castle, a clubhouse with side rooms or an office outside working hours. Each room gets a role in the story. Outdoors works too, on a site with a few fixed points such as a shed, a tent or the edge of a wood, where clues are hidden and suspects hang around.
We play across the Netherlands, from our workshop in Enschede. We look at the floor plan beforehand or come and visit, because the layout determines how the story unfolds. A corridor all the teams have to pass through is a good spot for a suspect. A room that's locked at first can be opened halfway through to give the story a new twist.
The price depends on the group size, the number of actors and the location. You'll get it after a short enquiry, within 1 working day.
Cluedo is a trademark of its owner. AvonturenEvents is not affiliated with it. We write our own murder mysteries that are reminiscent of the well-known board game in their set-up, and use the name to describe the game principle you can expect.
At a murder mystery dinner, the group sits at the table and the story comes to the guests between courses. In live Cluedo, the group sets off through rooms or across grounds and pieces the story together. There's more walking and more conferring in teams. Food can be included, but it isn't the focus.
It works well from about 15 people, divided into teams of four to six. With larger groups, we add suspects and rooms so teams aren't waiting for each other for the same interrogation. For very large groups, we can run two storylines side by side.
No. The suspects are played by actors, or by a few participants who'd like to and get a role card beforehand. The rest of the group investigates. Nobody is put on a stage against their will.
You can, but writing a story in which all the clues and alibis add up takes more time than most people think. One contradiction and the whole group ends up with the wrong culprit. We write the story, test the clues and provide a game host on the day who steps in if a team gets stuck.
Interested in live Cluedo? Fill in the short form and we'll send you a price estimate within 1 working day.
Tell us the date, the number of people and the location, and we'll send you a proposal with the story and set-up.