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A group in conversation during a game with tasks
What this game does to a group

Why a saboteur changes everything

As soon as a group knows that someone is working against it, it starts looking at itself differently. People who normally take the lead become more careful, and colleagues who usually say little suddenly start watching and taking notes. That is why this game sticks: it is about the group itself and not about the tasks.

What we offer is our own game format, inspired by a well-known Dutch television format. We hold no licence for it and have nothing to do with the broadcaster or the producer. The tasks and the storyline are ours.

  • Game hosting, tasks, materials and storyline included
  • One saboteur, chosen in advance and briefed separately
  • Suitable for 12 to about 40 participants
  • Lasts half a day, about three to four hours
The structure

How does such a half day go?

A half day consists of four or five tasks with time to confer in between, and it ends with the reveal. The sabotage carries on throughout, including during the breaks.

The tasks

Group tasks that need cooperation and in which one person can therefore quietly throw a spanner in the works. Each task earns something for the group pot.

The sabotage

For each task the saboteur gets a concrete instruction, for example withholding information or making a mistake nobody sees. Never anything that stands out if you look for it.

The suspicions

Between tasks, participants talk to each other. This is where the game really begins, because people start reading each other's behaviour differently from normal.

The reveal

At the end all participants fill in who they suspect. Anyone who gets it wrong is out, and then we announce who it was and exactly what that person had to do.

Who it is for

When does this game suit and when not?

This game suits a group that already knows each other and where the atmosphere is good enough to laugh about it together. A team that has just been merged or a group where things are currently strained is less suited to it: then the distrust in the game comes too close to distrust on the work floor.

Do tell us if something is going on within the group. We'll then suggest a different format, for example a team games day or a city game, in which the group plays together against the task instead of against each other.

A compact set-up starts at €195. After the first conversation you'll get a firm price.

Materials and tasks for a group game

Frequently asked questions

Is this an official version of the television programme?

No. We play our own game format with a saboteur, inspired by a well-known Dutch television format. We hold no licence for it and are not affiliated with the broadcaster or the producer. We write the tasks, the storyline and the rules ourselves, tailored to the group taking part.

How is it decided who the saboteur is?

We choose the saboteur in advance, and that person is briefed separately without the rest noticing. We deliberately pick someone the group will not expect, because an obvious choice takes the tension out within half an hour.

Is the saboteur held to account afterwards?

No, and that is an agreement we make with the client in advance. The saboteur performs a role that we devised, not their own plan. At the reveal we explain this out loud, so the game does not linger as a personal action against a colleague.

For how many people and how long does it take?

The game with a saboteur works from about twelve to forty participants and lasts half a day, so around three to four hours. With fewer than twelve people the saboteur is spotted too quickly. Above forty we work with several saboteurs and split the group, otherwise not everyone gets a say.

First contact

Tell us about your plan

Interested in the Wie is de Mol game? Fill in the short form and we'll send a price estimate within 1 working day.

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A half day in which nobody trusts anyone any more

Tell us how the group is made up, and we will tailor the tasks to it.