Someone in the group is secretly working against it. The rest do tasks and try to work out who it is.
As soon as a group knows that someone is working against it, it starts looking at itself differently. People who normally take the lead become more careful, and colleagues who usually say little suddenly start watching and taking notes. That is why this game sticks: it is about the group itself and not about the tasks.
What we offer is our own game format, inspired by a well-known Dutch television format. We hold no licence for it and have nothing to do with the broadcaster or the producer. The tasks and the storyline are ours.
A half day consists of four or five tasks with time to confer in between, and it ends with the reveal. The sabotage carries on throughout, including during the breaks.
Group tasks that need cooperation and in which one person can therefore quietly throw a spanner in the works. Each task earns something for the group pot.
For each task the saboteur gets a concrete instruction, for example withholding information or making a mistake nobody sees. Never anything that stands out if you look for it.
Between tasks, participants talk to each other. This is where the game really begins, because people start reading each other's behaviour differently from normal.
At the end all participants fill in who they suspect. Anyone who gets it wrong is out, and then we announce who it was and exactly what that person had to do.
This game suits a group that already knows each other and where the atmosphere is good enough to laugh about it together. A team that has just been merged or a group where things are currently strained is less suited to it: then the distrust in the game comes too close to distrust on the work floor.
Do tell us if something is going on within the group. We'll then suggest a different format, for example a team games day or a city game, in which the group plays together against the task instead of against each other.
A compact set-up starts at €195. After the first conversation you'll get a firm price.
No. We play our own game format with a saboteur, inspired by a well-known Dutch television format. We hold no licence for it and are not affiliated with the broadcaster or the producer. We write the tasks, the storyline and the rules ourselves, tailored to the group taking part.
We choose the saboteur in advance, and that person is briefed separately without the rest noticing. We deliberately pick someone the group will not expect, because an obvious choice takes the tension out within half an hour.
No, and that is an agreement we make with the client in advance. The saboteur performs a role that we devised, not their own plan. At the reveal we explain this out loud, so the game does not linger as a personal action against a colleague.
The game with a saboteur works from about twelve to forty participants and lasts half a day, so around three to four hours. With fewer than twelve people the saboteur is spotted too quickly. Above forty we work with several saboteurs and split the group, otherwise not everyone gets a say.
Interested in the Wie is de Mol game? Fill in the short form and we'll send a price estimate within 1 working day.
Tell us how the group is made up, and we will tailor the tasks to it.