A competition in rounds, with activities we devise ourselves and bring to the place where you are. Not a ready-made package off the shelf, but games that suit this group.
A team games day is a series of short activities that groups play against each other, with points that add up to a final result. That format has worked for decades, for a simple reason: everyone understands within thirty seconds what it is about, and the result holds attention until the last round.
What we change lies in the activities themselves. We devise and build them for each commission, matched to who is taking part and where it takes place. A team games day for a technical company looks different from one for a family reunion, even if the set-up is the same.
The make-up of the group decides which activities go in:
Teams shuffled together, so that people who do not normally work together stand side by side. Works well after a merger, a move or a growth spurt in which many new faces have joined.
Activities that work for an eight-year-old and a sixty-eight-year-old alike. Not everyone has to run hard: there are always rounds where tactics or precision decide.
A classic set-up with teams per street or club, and a scoreboard that stays visible all day. Here the audience matters as much as the participants.
We start with a few questions: how many people, which ages, how much time, and what is the occasion. Then we look at the place. A grass field calls for different activities than a car park or a company hall, and those differences are exactly where a programme falls apart if you don't look at them beforehand.
Only then do we design the rounds. We deliberately alternate between activities where strength or speed counts and activities where discussion or precision decides. That keeps the standings open and makes sure it is not always the same people making the difference.
On the day itself we set up, explain the rules, keep the score and clear up afterwards. All you have to do is play.
The name says six, but in practice time decides the number. For half a day of three hours, five to seven activities work well, with room in between to work out the standings. For a whole day we go to eight or nine and build in a final in which the deficit can still be made up.
Yes. We then design the activities around what the space can handle: a company hall, a sports hall or even a large office floor. Indoors the emphasis shifts from physical to dexterity, teamwork and quick thinking. For an outdoor venue we discuss beforehand what we do if it rains, so it doesn't decide the day.
From about twelve people, because you need at least three teams to make a competition come alive. Above that there's room for well over a hundred: we then run the activities in parallel blocks, so a group never stands waiting.
No. We provide the activities, the materials and the hosts, and we set up and take down. All we need from you is the space and an idea of the group. If you don't have a suitable place, we arrange one nearby.
Interested in a team games day? Fill in the short form and we'll send a price estimate within 1 working day.
Tell us how many people are coming and where it takes place, and we will think along with no obligation.