Teams compete in challenges that alternate between strength, agility and thinking. After each round one team drops out, until two are left.
An ordinary team competition goes flat as soon as one team is far ahead. That doesn't happen with elimination rounds, because every team plays every round to stay in. Anyone who is out watches the next challenge from the sidelines, and the sidelines talk louder than the teams still playing. That keeps even the group that has finished involved in the game.
This is our own game format, inspired by a well-known television format. We hold no licence for it and are not affiliated with the broadcaster or the producer. We make and bring the challenges and the equipment ourselves.
The challenges deliberately vary in type, so the same team does not win every time. A day consists of four to six challenges, and the order determines how the day runs.
Activities in which the team has to pull, lift or hold something together. Short in duration, because holding out for a long time mainly produces injured participants.
Balancing, aiming and working precisely under time pressure. Here the teams that stay calm often win, rather than the strongest.
Thinking with your hands, such as a knot that has to be undone or a structure that has to be built from a drawing. Often the challenge that decides the result.
The last two teams play for the win, in a challenge in which the earlier lead only partly counts. That keeps it open until the last moment.
Outdoors we need a flat stretch of grass or paved ground of about thirty by twenty metres, with space around it for the teams that are watching. If you have a field, yard or car park yourselves, we set it up there. If not, we will make sure a suitable site is ready that fits the group size.
We set up about an hour before the start and take everything down afterwards. That time does not count towards the playing time. We also need power and a place where participants can shelter if the weather turns.
A compact set-up starts at €195. After the first conversation you'll get a firm price.
No. This is our own game format with team challenges and elimination rounds, inspired by a well-known television format. We hold no licence and are not affiliated with the broadcaster or the producer. The challenges, the puzzles and the structure of the day are devised and built by us.
Being fit is not a requirement, because the challenges are deliberately mixed. Alongside activities involving strength or balance there are puzzles and agility challenges that need patience instead. So in every team there is a role for someone who would rather not lie in the mud.
There is an indoor version, and we agree it in advance rather than thinking it up on the morning itself. In a warehouse, sports hall or large canteen we run the same structure with challenges that need less space. The island theme and the elimination rounds stay the same.
The team challenge game runs best with two to six teams of four to eight people, so about fifteen to fifty participants. With fewer than two teams the competition disappears. Above fifty we run challenges in parallel, otherwise part of the group stands waiting.
Interested in the Expeditie Robinson game? Fill in the short form and we'll send a price estimate within 1 working day.
Tell us the group size and what kind of site you have, and we will propose a day.