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Company events24 June 202611 min read

Department outing or team day: which to choose, and when

Too serious for an outing, too casual for a team day. The difference between the two, when to choose which, and the five mistakes that cost you the day.

Colleagues by a barn with lights at the start of the evening

A department outing and a team day are often mentioned in the same breath and arranged in the same email, but they are two different briefs. One is for the group, the other is for the work. Mix them up and you end up with a day that was too serious for an outing and too casual for a team day. Below is the difference, when to choose which, and how to stop a team day feeling like a meeting with sandwiches.

A department outing and a team day aren't the same

The difference isn't in what you do, but in what should be left of it afterwards.

  • A department outing is about the group itself. There's nothing on the agenda, nothing needs to be decided, and it's a success if people know each other better than they did the day before. The gain is social and it's real, even if there's no action point to show for it.
  • A team day has a work goal. There's a question on the table: how do we tackle the next six months, why isn't cooperation with that other department running smoothly, how do we work now that something has changed. The programme around it is there to help answer that question better, not to make the day more fun.

In practice they overlap, and that's fine as long as you know which of the two is the main point. What does go wrong is a team day with no clear goal and no real outing. Then it's neither.

Where this differs from a staff outing and from team building

Three terms that sit side by side, each meaning something slightly different.

A staff outing is about the whole company. The problem there is scale: getting people who don't know each other together. A department outing is about a group that already knows each other very well, sometimes too well. That's a different problem and it needs a different programme.

Team building has the aim of changing how people work together afterwards. That's heavier than a team day: there's usually a concrete trigger, and reflection comes with it. Not every team day needs to be team building, and most department outings certainly aren't. The word is often used too quickly, and that creates expectations the day doesn't live up to.

When to choose which

A few situations with the answer that usually fits.

  • Nothing's wrong, it's just been a long time: department outing. Don't slip in a work goal just because it seems hard to justify otherwise.
  • A reorganisation or new way of working is coming: team day. People know something's going on, and holding an outing as if nothing were wrong backfires.
  • The department has grown and the new people don't really feel part of it yet: department outing, with a programme that forces people to work in changing combinations.
  • There's a conflict or a long-running irritation: neither as a first step. An outing masks it and a team day exposes it without anyone being prepared. That needs a conversation first, and only then a day.
  • A plan needs to be made for next year: team day, with a programme that opens the afternoon rather than closing it.

The team day: how to stop it becoming a meeting with sandwiches

This is the most common complaint about team days, and it's almost always justified. Three things determine whether the day feels different from a long meeting.

The balance between work and programme

About half and half works. More work and it's a meeting, less work and the goal is lost. More important than the proportion is the order: never two work blocks in a row. Work block, programme, work block, closing is a set-up that keeps the energy up all day.

A detail that makes a big difference: put the programme in the middle of the day, not at the end as a reward. A programme at the end feels like a dessert you've earned. A programme in the middle changes the tone of the second work block, and that's exactly what you're doing it for.

The activity should fit the topic

A team day about cooperation with a programme in which everyone does something separately sends a contradictory signal. A team day about setting priorities, with a game in which teams under time pressure have to choose what to drop, works the other way: the two reinforce each other. It doesn't need to be heavy-handed. In fact it works better if it isn't explained. People make the link themselves.

Who leads what

The manager leads the work part, someone else the programme. That sounds like a detail but it changes the day. As long as the boss presents the game too, the working relationships stay intact and nobody says anything they wouldn't say in the office. Once someone from outside runs that part, the manager simply joins in, and for the group that's often the most interesting moment of the day.

The department outing: small is an advantage

With ten to twenty-five people, almost anything that's impossible with two hundred becomes possible. The programme can really be about this group, because you can get a handle on the whole group in a single conversation. Names, habits, running jokes, the project that went wrong last year: it can all go into the content, and that's exactly what turns a day from an activity into an experience.

The second advantage is logistical. A small group fits in your own workplace, in a meeting room, in a small hall round the corner or outside on the grounds. That saves venue hire, which is often the biggest part of the budget for a department outing.

The risk with a small close-knit group is different from a big outing: there people know each other too well, and the fixed division of roles repeats itself. The same person talks, the same person organises, the same person stays quiet. A programme in which roles rotate breaks that, and for a department that's more valuable than at a company-wide party.

Formats that work at this scale

  • A quiz built around your own work: rounds about the department, the clients and the projects, mixed with general questions. Works well as a closer for a team day because it brings the day's material back without being a summary. See the pub quiz page.
  • A task under time pressure: teams that have to solve something together with too little time. It shows straight away who takes which role, and that conversation is often more valuable than the result. See the escape room alternative.
  • A murder mystery dinner: suits a department outing that includes a meal anyway, and works for groups who know each other well because everyone gets a role that isn't their own. See the murder mystery dinner page.
  • An indoor programme for when the weather turns bad: on a team day that's not a last resort but often the first choice, because you need a room for the work sessions anyway. See indoor activities for groups.

What to do with the outcome after a team day

This is the part that's missing most often, and it decides whether the day was worth it. A team day almost always produces a list: things that need to change, agreements, ideas. If that list disappears into a report nobody opens, the group concludes that a day like this achieves nothing. Turnout is then lower next time.

Three things help here. End the day with three points at most rather than fifteen, because a short list actually gets picked up. Put a name against each point, not as a reckoning but so it's clear who's taking it on. And book a slot four to six weeks later to go through those three points, preferably in a meeting that already exists.

This doesn't apply to a department outing. Nothing has to come out of it, and attaching an action list makes it work after all. That's exactly the difference between the two.

Who's not usually included

In a department of ten to twenty-five people, absence weighs more heavily than at a company-wide outing. Three groups are routinely forgotten.

  • Part-timers: an outing on a Wednesday costs you everyone who's off on Wednesdays, and they're often the same people who missed the last one too. Alternate the day of the week between outings.
  • People who work from home or remotely: a department day is worth more to them than to the rest, because they miss the daily contact. Factor their travel time into the plan for the day.
  • New colleagues: someone who's worked there for three weeks doesn't know the running jokes. A programme that relies entirely on internal references sidelines that person on exactly the day they should be joining in.

What it costs

For the part of the programme we run:

  • From €195 for a compact part of one to one and a half hours for the whole group.
  • Between €550 and €1,250 for a custom programme, with content about your department and your work.
  • From €1,250 for a full day with several blocks.

For a department outing or team day, the other costs are often low, because the group is small enough to use a room of your own. That makes this type of day relatively cheap for what you get out of it, especially compared with a company-wide outing where venue and catering eat up most of the budget.

Timeline

  • Six to eight weeks ahead: agree a date. With a small group this is often the hardest part, because everyone has to be able to come and there's no room for absentees.
  • Four to six weeks ahead: decide whether it's an outing or a team day and, if it's a team day, what question needs answering.
  • Three to four weeks ahead: confirm the programme and supply the content that needs to be worked into it.
  • One week ahead: share the schedule for the day with the group. On a team day it removes a lot of resistance if people know how much of it is work and how much isn't.

Five mistakes

  1. A team day without a question: if nobody can say what should be different at the end, it becomes an outing with an agenda attached.
  2. Two work sessions back to back: after that the day is a meeting, whatever you do in the third block.
  3. The programme as a reward at the end: then it changes nothing about the rest of the day.
  4. The manager who leads everything: it costs you exactly the openness you organised the day for.
  5. Using the outing to resolve a conflict: a good day masks it for a week at most.

What you get from this

Choosing between a department outing and a team day takes five minutes and shapes the whole day. If nothing's wrong, make it an outing and don't add work just to justify it. If something is, name it and build the day around it, with the programme in the middle and not as a treat at the end.

We build both, made to measure for the group and at the venue you already have. Take a look at the page on company outings in Twente, or at the team building page if there's a specific reason. Or tell us which department it is and what's going on, and we'll talk it through with you, with no obligation.

Frequently asked questions

What's the difference between a department outing and a team day?

A department outing is social: the reason is the group itself and there's nothing on the agenda. A team day has a work goal, for example making plans, discussing a problem or introducing a new way of working, with a programme around it. The difference isn't in the activity but in whether something has to have been decided afterwards.

How much work should a team day include?

About half, and no more than two blocks in a row. A team day that's three-quarters meetings will simply be remembered by participants as one long meeting. Alternate: work block, programme, work block, wrap-up.

Is a department outing too small to get someone in to organise it?

No, and it's often easier. With ten to twenty-five people a programme can really be written for the group, because you can get a handle on the whole group in one conversation. With two hundred people that's impossible. Small here means more customisation for less money, not fewer options.

What does a department outing or team day cost?

A compact half-day programme starts at €195 for the whole group. A custom programme, with content about your work, costs between €550 and €1,250. Venue and catering are extra, and they don't apply if you do it at your own workplace or in a room you've already hired.

Should a manager take part in the programme?

Yes to taking part, no to leading. A manager who presents the game themselves unintentionally keeps working relationships in place, and then nobody says what they think. Taking part as an ordinary participant, with someone else running the programme, demonstrably works better for the atmosphere in the group.

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